Research

I focus on the analysis and synthesis of repetitive phenomena, and develop methods, interfaces, and applications in graphics and human-computer interaction.

U: Interaction
P: Parallelism
S: Sampling
T: Texturing
R: Rendering
A: Animation
M: Modeling
I: Imaging
O: Other

SI Improving Light Field Camera Sample Design With Irregularity and Aberration
Li-Yi Wei, Chia-Kai Liang, Graham Myhre, Colvin Pitts, Kurt Akeley
SIGGRAPH 2015
[paper][main video (vimeo)][supp video (vimeo)][fast-forward (vimeo)][talk]

MT Capturing Braided Hairstyles
Liwen Hu, Chongyang Ma, Linjie Luo, Li-Yi Wei, Hao Li
SIGGRAPH Asia 2014
[paper][fast-forward (youtube)][video (youtube)][video (mov)]

UIT Autocomplete Painting Repetitions
Jun Xing, Hsiang-Ting Chen, Li-Yi Wei
SIGGRAPH Asia 2014
[paper][video (youtube)][code]

UM History Assisted View Authoring for 3D Models
Hsiang-Ting Chen, Tovi Grossman, Li-Yi Wei, Ryan Michael Schmidt, Bj\"{o}rn Hartmann, George Fitzmaurice, Maneesh Agrawala
CHI 2014
[paper][video (youtube)][video (mov)]

SMI Improving Spatial Coverage while Preserving Blue Noise of Point Sets
Mohamed S. Ebeida, Muhammad A. Awad, Xiaoyin Ge, Ahmed H. Mahmoud, Scott A. Mitchell, Patrick M. Knupp, Li-Yi Wei
CAD 2014

SRM Bilateral Blue Noise Sampling
Jiating Chen, Xiaoyin Ge, Li-Yi Wei, Bin Wang, Yusu Wang, Huamin Wang, Yun Fei, Kang-Lai Qian, Jun-Hai Yong, Wenping Wang
SIGGRAPH Asia 2013
[paper][video (youtube)][video (mp4)][siga13 proceedings front cover image]

SRMAI Bilateral Blue Noise Sampling: Additional Algorithms and Applications
Xiaoyin Ge, Li-Yi Wei, Yusu Wang, Huamin Wang
OSU-CISRC-8/13-TR17
[paper][video (youtube)][video (avi)]

AT Dynamic Element Textures
Chongyang Ma, Li-Yi Wei, Sylvain Lefebvre, Xin Tong
SIGGRAPH 2013
[paper][supplementary material][video (xvid)][video (mp4)][video (youtube)][code]

S Point Sampling with General Noise Spectrum
Yahan Zhou, Haibin Huang, Li-Yi Wei, Rui Wang
SIGGRAPH 2012
[paper][supplementary material][code]

O Design of 2D Time-Varying Vector Fields
Guoning Chen, Vivek Kwatra, Li-Yi Wei, Charles Hansen, Eugene Zhang
TVCG - volume 18, number 10 (October 2012)

UI Nonlinear Revision Control for Images
Hsiang-Ting Chen, Li-Yi Wei, Chun-Fa Chang
SIGGRAPH 2011
[paper][video (youtube)]

TM Discrete Element Textures
Chongyang Ma, Li-Yi Wei, Xin Tong
SIGGRAPH 2011
[paper][video (divx)][video (youtube)][talk]

S Differential Domain Analysis for Non-uniform Sampling
Li-Yi Wei, Rui Wang
SIGGRAPH 2011
[paper][talk][code]

RP Nonlinear Beam Tracing on a GPU
Baoquan Liu, Li-Yi Wei, Xu Yang, Chongyang Ma, Ying-Qing Xu, Baining Guo, Enhua Wu
CGF - volume 30, number 8 (December 2011)
[techreport][video (youtube)][code (MS only)]

PSMTR Parallel Poisson Disk Sampling with Spectrum Analysis on Surfaces
John Bowers, Rui Wang, Li-Yi Wei, David Maletz
SIGGRAPH Asia 2010
[paper][supplement][video (youtube)][video (avi)][exe demo][spectrum analysis code]

SIMT Anisotropic Blue Noise Sampling
Hongwei Li, Li-Yi Wei, Pedro V. Sander, Chi-Wing Fu
SIGGRAPH Asia 2010
[paper][paper + supplementary materials]

S Multi-class Blue Noise Sampling
Li-Yi Wei
SIGGRAPH 2010
[paper][paper + supplementary materials][talk][code][blog (with code) by Jose Esteve]

SR Detail-Preserving Paint Modeling for 3D Brushes
Nelson Chu, William Baxter, Li-Yi Wei, Naga Govindaraju
NPAR 2010
[paper][video (youtube)]

S Fast Capacity Constrained Voronoi Tessellation
Hongwei Li, Diego Nehab, Li-Yi Wei, Pedro V. Sander, Chi-Wing Fu
I3D 2010 Posters
[paper]

AT Motion Field Texture Synthesis
Chongyang Ma, Li-Yi Wei, Baining Guo, Kun Zhou
SIGGRAPH Asia 2009
[paper][video (youtube)]

T State of the Art in Example-based Texture Synthesis
Li-Yi Wei, Sylvain Lefebvre, Vivek Kwatra, Greg Turk
EG 2009 STAR
[paper][slides (part 1, by Li-Yi)][slides (part 2, by Sylvain)][code (by Sylvain)]

PSRT Parallel Poisson Disk Sampling
Li-Yi Wei
SIGGRAPH 2008
[paper][video (youtube)][video (zip)][talk][code (MS only)][exe (siga10)]

TR Inverse Texture Synthesis
Li-Yi Wei, Jianwei Han, Kun Zhou, Hujun Bao, Baining Guo, Heung-Yeung Shum
SIGGRAPH 2008
[paper][video (youtube)][video (avi)][talk][code (MS only)]

PSRT Parallel White Noise Generation on a GPU via Cryptographic Hash
Stanley Tzeng, Li-Yi Wei
I3D 2008
[paper][video (youtube)][video (avi)][talk][code (Cg, MS only)][code (CUDA, public)]

ITU High Dynamic Range Image Hallucination
Lvdi Wang, Li-Yi Wei, Kun Zhou, Baining Guo, Heung-Yeung Shum
EGSR 2007
[paper][video (youtube)][video (avi)][talk][code (MS only)]

RPI Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware
Lvdi Wang, Xi Wang, Peter-Pike Sloan, Li-Yi Wei, Xin Tong, Baining Guo
I3D 2007
[paper]

T Context-Aware Textures
Jianye Lu, Athinodoros S. Georghiades, Andreas Glaser, Hongzhi Wu, Li-Yi Wei, Baining Guo, Julie Dorsey, Holly Rushmeier
TOG - volume 26, issue 1 (January 2007)

AO Visualizing Flow Fields by Perceptual Motion
Li-Yi Wei
MSR-TR-2006-82 June 2006
[paper]

RP Multi-Layer Depth Peeling via Fragment Sort
Baoquan Liu, Li-Yi Wei, Ying-Qing Xu
MSR-TR-2006-81 June 2006 (also in CAD/Graphics 2009)
[paper]

T Fast Example-based Surface Texture Synthesis via Discrete Optimization
Jianwei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo
PG 2006
[paper][video (youtube)][video (avi)][talk][code (MS only)]

RP Silhouette Texture
Hongzhi Wu, Li-Yi Wei, Xi Wang, Baining Guo
EGSR 2006
[paper][video (youtube)][video (mov)][talk]

RP Real-time Multi-perspective Rendering on Graphics Hardware
Xianyou Hou, Li-Yi Wei, Heung-Yeung Shum, Baining Guo
EGSR 2006
[paper][video (youtube)][video (mov)][talk]

M Subspace Gradient Domain Mesh Deformation
Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Li-Yi Wei, Shang-Hua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum
SIGGRAPH 2006
[paper][video (youtube)][video (wmv)]

RPT Tile-based Texture Mapping
Li-Yi Wei
GPU Gems II 2005

RPT Tile-based Texture Mapping on Graphics Hardware
Li-Yi Wei
GH 2004

T Texture Synthesis from Multiple Sources
Li-Yi Wei
SIGGRAPH 2003 Sketches and Applications

TP Order-Independent Texture Synthesis
Li-Yi Wei, Marc Levoy
arXiv:1406.7338 [cs.GR]

TP Order-Independent Texture Synthesis
Li-Yi Wei, Marc Levoy
Stanford Computer Science Department Technical Report 2002-01

T Texture Synthesis by Fixed Neighborhood Searching
Li-Yi Wei
Stanford University Ph.D. Dissertation, December 2001

T Texture Synthesis over Arbitrary Manifold Surfaces
Li-Yi Wei, Marc Levoy
SIGGRAPH 2001

T Fast Texture Synthesis using Tree-structured Vector Quantization
Li-Yi Wei, Marc Levoy
SIGGRAPH 2000

T Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Li-Yi Wei
SIBGRAPI 1999