I study repetitive phenomena - between small and large, simple and complex, past and future, and develop methods, interfaces, and applications in computer graphics and human-computer interaction.

U: Interaction
L: Learning
P: Parallelism
S: Sampling
T: Texturing
R: Rendering
A: Animation
M: Modeling
I: Imaging
E: Perception
V: Visualization

TV Tensor Field Design in Volumes
Jonathan Palacios, Lawrence Roy, Prashant Kumar, Chen-Yuan Hsu, Weikai Chen, Chongyang Ma, Li-Yi Wei, Eugene Zhang
SIGGRAPH Asia 2017
[paper][video (youtube)]

ESI Perceptually-Guided Foveation for Light Field Displays
Qi Sun, Fu-Chung Huang, Joohwan Kim, Li-Yi Wei, David Luebke, Arie Kaufman
SIGGRAPH Asia 2017
[paper][perceptual studies][video (youtube)]

UAI Energy Brushes: Interactive Tools for Illustrating Stylized Elemental Dynamics
Jun Xing, Rubaiat Habib Kazi, Tovi Grossman, Li-Yi Wei, Jos Stam, George Fitzmaurice
UIST 2016
[paper][video (youtube)]

RME Mapping Virtual and Physical Reality
Qi Sun, Li-Yi Wei, Arie Kaufman
[paper][video (youtube)][binocular clips]

UIL Data-driven Adaptive History for Image Editing
Hsiang-Ting Chen, Li-Yi Wei, Bjoern Hartmann, Maneesh Agrawala
I3D 2016
[paper][video (youtube)][talk]

TLR Vector Regression Functions for Texture Compression
Ying Song, Jiaping Wang, Li-Yi Wei, Wencheng Wang
TOG 2015 - acceptance/presentation in SIGGRAPH 2014/2016

TM Structure and Appearance Optimization for Controllable Shape Design
Jonas Martinez, Jeremie Dumas, Sylvain Lefebvre, Li-Yi Wei
SIGGRAPH Asia 2015
[paper][video (youtube)][code]

UAI Autocomplete Hand-drawn Animations
Jun Xing, Li-Yi Wei, Takaaki Shiratori, Koji Yatani
SIGGRAPH Asia 2015
[paper][video (youtube)]

SI Improving Light Field Camera Sample Design With Irregularity and Aberration
Li-Yi Wei, Chia-Kai Liang, Graham Myhre, Colvin Pitts, Kurt Akeley
[paper][main video (vimeo)][supp video (vimeo)][fast-forward (vimeo)][talk]

MT Capturing Braided Hairstyles
Liwen Hu, Chongyang Ma, Linjie Luo, Li-Yi Wei, Hao Li
SIGGRAPH Asia 2014
[paper][fast-forward (youtube)][video (youtube)][video (mov)]

UIT Autocomplete Painting Repetitions
Jun Xing, Hsiang-Ting Chen, Li-Yi Wei
SIGGRAPH Asia 2014
[paper][video (youtube)]

UM History Assisted View Authoring for 3D Models
Hsiang-Ting Chen, Tovi Grossman, Li-Yi Wei, Ryan Michael Schmidt, Bjoern Hartmann, George Fitzmaurice, Maneesh Agrawala
CHI 2014
[paper][video (youtube)]

SMI Improving Spatial Coverage while Preserving Blue Noise of Point Sets
Mohamed S. Ebeida, Muhammad A. Awad, Xiaoyin Ge, Ahmed H. Mahmoud, Scott A. Mitchell, Patrick M. Knupp, Li-Yi Wei
CAD 2014

SRM Bilateral Blue Noise Sampling
Jiating Chen, Xiaoyin Ge, Li-Yi Wei, Bin Wang, Yusu Wang, Huamin Wang, Yun Fei, Kang-Lai Qian, Jun-Hai Yong, Wenping Wang
SIGGRAPH Asia 2013
[paper][video (youtube)][video (mp4)][siga13 proceedings front cover image]

SRMAI Bilateral Blue Noise Sampling: Additional Algorithms and Applications
Xiaoyin Ge, Li-Yi Wei, Yusu Wang, Huamin Wang
[paper][video (youtube)][video (avi)]

AT Dynamic Element Textures
Chongyang Ma, Li-Yi Wei, Sylvain Lefebvre, Xin Tong
[paper][supplementary material][video (xvid)][video (mp4)][video (youtube)][code]

S Point Sampling with General Noise Spectrum
Yahan Zhou, Haibin Huang, Li-Yi Wei, Rui Wang
[paper][supplementary material][code]

V Design of 2D Time-Varying Vector Fields
Guoning Chen, Vivek Kwatra, Li-Yi Wei, Charles Hansen, Eugene Zhang
TVCG 2012

UI Nonlinear Revision Control for Images
Hsiang-Ting Chen, Li-Yi Wei, Chun-Fa Chang
[paper][video (youtube)]

TM Discrete Element Textures
Chongyang Ma, Li-Yi Wei, Xin Tong
[paper][video (divx)][video (youtube)][talk]

S Differential Domain Analysis for Non-uniform Sampling
Li-Yi Wei, Rui Wang

RP Nonlinear Beam Tracing on a GPU
Baoquan Liu, Li-Yi Wei, Xu Yang, Chongyang Ma, Ying-Qing Xu, Baining Guo, Enhua Wu
CGF 2011
[techreport][video (youtube)][code (MS only)]

PSMTR Parallel Poisson Disk Sampling with Spectrum Analysis on Surfaces
John Bowers, Rui Wang, Li-Yi Wei, David Maletz
SIGGRAPH Asia 2010
[paper][supplement][video (youtube)][video (avi)][exe demo][source code][spectrum analysis code]

SIMT Anisotropic Blue Noise Sampling
Hongwei Li, Li-Yi Wei, Pedro V. Sander, Chi-Wing Fu
SIGGRAPH Asia 2010

S Multi-class Blue Noise Sampling
Li-Yi Wei
[paper][talk][code][blog (with code) by Jose Esteve]

SR Detail-Preserving Paint Modeling for 3D Brushes
Nelson Chu, William Baxter, Li-Yi Wei, Naga Govindaraju
NPAR 2010
[paper][video (youtube)]

S Fast Capacity Constrained Voronoi Tessellation
Hongwei Li, Diego Nehab, Li-Yi Wei, Pedro V. Sander, Chi-Wing Fu
I3D 2010 Posters

AT Motion Field Texture Synthesis
Chongyang Ma, Li-Yi Wei, Baining Guo, Kun Zhou
SIGGRAPH Asia 2009
[paper][video (youtube)]

T State of the Art in Example-based Texture Synthesis
Li-Yi Wei, Sylvain Lefebvre, Vivek Kwatra, Greg Turk
EG 2009 STAR
[paper][slides (part 1, by Li-Yi)][slides (part 2, by Sylvain)][code (by Sylvain)][code (by Li-Yi)]

PSRT Parallel Poisson Disk Sampling
Li-Yi Wei
[paper][video (youtube)][video (zip)][talk][code (MS only)][code][code (siga10)]

TR Inverse Texture Synthesis
Li-Yi Wei, Jianwei Han, Kun Zhou, Hujun Bao, Baining Guo, Heung-Yeung Shum
[paper][video (youtube)][video (avi)][talk][code (MS only)]

PSRT Parallel White Noise Generation on a GPU via Cryptographic Hash
Stanley Tzeng, Li-Yi Wei
I3D 2008
[paper][video (youtube)][video (avi)][talk][code (Cg)][code (CUDA)]

ITU High Dynamic Range Image Hallucination
Lvdi Wang, Li-Yi Wei, Kun Zhou, Baining Guo, Heung-Yeung Shum
EGSR 2007
[paper][video (youtube)][video (avi)][talk][code (MS only)]

RPI Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware
Lvdi Wang, Xi Wang, Peter-Pike Sloan, Li-Yi Wei, Xin Tong, Baining Guo
I3D 2007

T Context-Aware Textures
Jianye Lu, Athinodoros S. Georghiades, Andreas Glaser, Hongzhi Wu, Li-Yi Wei, Baining Guo, Julie Dorsey, Holly Rushmeier
TOG 2007

AE Visualizing Flow Fields by Perceptual Motion
Li-Yi Wei
MSR-TR-2006-82 June 2006

RP Multi-Layer Depth Peeling via Fragment Sort
Baoquan Liu, Li-Yi Wei, Ying-Qing Xu
MSR-TR-2006-81 June 2006 (also in CAD/Graphics 2009)

T Fast Example-based Surface Texture Synthesis via Discrete Optimization
Jianwei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo
PG 2006
[paper][video (youtube)][video (avi)][talk][code (MS only)]

RP Silhouette Texture
Hongzhi Wu, Li-Yi Wei, Xi Wang, Baining Guo
EGSR 2006
[paper][video (youtube)][video (mov)][talk]

RP Real-time Multi-perspective Rendering on Graphics Hardware
Xianyou Hou, Li-Yi Wei, Heung-Yeung Shum, Baining Guo
EGSR 2006
[paper][video (youtube)][video (mov)][talk]

M Subspace Gradient Domain Mesh Deformation
Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Li-Yi Wei, Shang-Hua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum
[paper][video (youtube)][video (wmv)]

RPT Tile-based Texture Mapping
Li-Yi Wei
GPU Gems II 2005

RPT Tile-based Texture Mapping on Graphics Hardware
Li-Yi Wei
GH 2004

T Texture Synthesis from Multiple Sources
Li-Yi Wei
SIGGRAPH 2003 Sketches and Applications

TP Order-Independent Texture Synthesis
Li-Yi Wei, Marc Levoy
arXiv:1406.7338 [cs.GR]

T Texture Synthesis by Fixed Neighborhood Searching
Li-Yi Wei
Stanford University Ph.D. Dissertation, December 2001

T Texture Synthesis over Arbitrary Manifold Surfaces
Li-Yi Wei, Marc Levoy

T Fast Texture Synthesis using Tree-structured Vector Quantization
Li-Yi Wei, Marc Levoy

T Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Li-Yi Wei