Research

Here is a list of products that I have direct contribution (e.g., writing code, building models) without those that transferred from my research by others.

U: Interaction
L: Learning
P: Parallelism
S: Sampling
T: Texturing
R: Rendering
A: Animation
M: Modeling
I: Imaging
E: Perception
V: Visualization

L Firefly video composition reference
Adobe
Adobe Firefly

AU Caption video
Adobe
Adobe Express

AU Motion brush
Adobe
Adobe Fresco
[behind the tech]

SI Improving light field camera sample design with irregularity and aberration
Li-Yi Wei, Chia-Kai Liang, Graham Myhre, Colvin Pitts, Kurt Akeley
Lytro
[paper][main video (vimeo)][supp video (vimeo)][fast-forward (vimeo)][talk]

TP Texture unit
NVIDIA
NV50

MP Vertex shader
NVIDIA
NV30