Bio

[The extra stuff is for scenarios requiring enhanced credentials such as references.]

I am a research scientist and manager with Adobe Research, and have been a professor with the University of Hong Kong, a researcher with Microsoft Research, and a GPU architect with NVIDIA. I have served as associate editors for ACM ToG and EG CGF, the top two journals in computer graphics and interactive techniques, a guest editor for IEEE TVCG, a top journal for visualization and computer graphics, paper/conference/industry co-chairs for I3D, a top conference for real-time graphics and gaming, and paper committee members for SIGGRAPH, SIGGRAPH Asia, and EG, the top conferences/journals for computer graphics and interactive techniques. I have published 30+ papers in top graphics/HCI venues such as ToG/SIGGRAPH/CHI/UIST and received 10+ patents. As a primary adviser or research mentor, I have guided 10+ students to become researchers/engineers in top companies or professors in top schools. I received my PhD degree from Stanford University.

Last updated on August 22, 2018