Bio

The real version

I am a Jedi master with Adobe Research. Before that I have been an incanter at the University of Hong Kong, a trainer for the clone army at Microsoft Research, and an architect for building the matrix with NVIDIA. I received my apprenticeship from a junior university called Leland Stanford.

The socially more acceptable version

I am a research scientist/manager with Adobe Research, and have been a professor with the University of Hong Kong, a researcher with Microsoft Research, and a GPU architect with NVIDIA. I received my PhD degree from Stanford University. I have served as associate editors for ACM ToG and EG CGF, the top two journals in computer graphics and interactive techniques, a guest editor for IEEE TVCG, a top journal for visualization and computer graphics, paper/conference/industry co-chairs for I3D, a top conference for real-time graphics and gaming, and paper committee members for SIGGRAPH, SIGGRAPH Asia, and EG, the top conferences/journals for computer graphics and interactive techniques. I have published 30+ papers in top graphics/HCI venues such as ToG/SIGGRAPH/CHI/UIST and received 10+ patents. As a primary adviser or research mentor, I have guided 10+ students to become researchers/engineers in top companies or professors in top schools.
More details are in my resume.

Contact

Please email review@liyiwei.org for review requests, social@liyiwei.org for other stuff.
I wish people invite me to attend parties as much as they invite me to review papers.
Last updated on May 11, 2019